Traveller-digest     Monday, September 27 1999     Volume 1999 : Number 1131



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

RE: Update to TML Roster
Re: Pyramid Question
Re: Correction to _Andrew Young_ USP
Re: Taxation...
Re: Update to TML Roster...
Re: An unfinished little Scout ship for GT (long)
Re: TML Traveller Roster, 1st pass
Re: Location of "The City
Re: Traveller Player Roster
RE: TML Traveller Roster
Spanish Question
Re: Traveller-digest V1999 #1125
Re: Non-Solomani Religions
Re: TML Traveller Roster
Re: Location of "The City"
RE: Midwest TML gathering
Re: Plant and Animal Builder raw data (longish, gearhead warning)
Re: Gaming Clubs - UBC Wargamers
Re: TML Traveller Roster
TML Traveller Roster
Re: Traveller Player Roster
Re: TML Traveller Roster
Re: Traveller Player Roster
Re: Census time: the Active Campaign Census
RE: TML Traveller Roster
RE: Census Time
Re: One question answered, another asked...
Re: Pyramid question
Re: Location of "The City"
Re: Location of "The City"
Re: Location of "The City"
Re: Location of "The City"
RE: Location of "The City"
RE: TML Traveller Roster

----------------------------------------------------------------------

Date: Mon, 27 Sep 1999 00:03:11 -0500
From: "David Reed" <de.reed@xolutions.net>
Subject: RE: Update to TML Roster

The paranoia is operating under the assumption that we're something that
somebody wants to market to...  <snicker>  If our luck to date is any guide,
SJG will be folding just after they publish their Y2k sourcebook, and before
any further good Traveller stuff gets ink.  :(

> If possible, have an "email" button next to each name, and
> get the email via
> cgi. That way there's no single doc with a list of names and

Yeah, there is.  As someone else adroitly pointed out, it's available to
anyone who subs to the list.  :)

> emails (though
> it's not difficult to generate one, a spammer *that*
> desperate for a list of TML
> email addresses might well have information we'd be interested in ...)

Ah, my spam filter needs a work-out anyway [it still not catching more than
half the me-toos]... just post the links.  :)  It's not like I'll get spam
on anything I don't already get two copies of.  Heh.  I need three to get a
lock-on.  ;}  "Phasers set for extra crispy, Captain."

I vote for in-the-clear.

------------------------------

Date: Mon, 27 Sep 1999 00:04:46 -0500
From: "Bont" <felix@felixcafe.com>
Subject: Re: Pyramid Question

> Robert Prior wrote:
> > 
> > It looks like the Echiste article I submitted in March has vanished,
> > so I'll have to resubmit. Scott thinks he probably rejected it (on
> > the grounds that it's not in the slushpile or the accepted pile) but
> > he can't remember.
> > 
> > So, a question for the community:
> > 
> > Would you like to see detailed worlds published in Pyramid? I'm
> > talking about a full-length article detailing the entire system (as
> > per First In) with text writeups on culture, government, trade,
> > ecology, and so forth, as well as a number of adventure hooks.

If you weren't so humble, I'd shoot you!! Of Course!!!  I would love 
some of those!  Adventure are nice, but when the Players say, "I 
want to read the paper.  What's going in Congress?"  ... well, I 
usually have to scramble.  Having a basic understanding of the 
things you mention would be a nice thing.


- - - -
FELIX (Thomas L Bont)

- - Encrypt your messages!
  That way only the government knows what you wrote!

- - It is truly the wise man that knows what he doesn't!

- - With your shield or on it ... (Old Spartan Blessing)

- - Fidelitas super omnia, honore excepto

- - Help Stop Forest Fires.  Outlaw Matches.

Be sure to visit The FELIX Cafe at
     http://www.felixcafe.com/

- - - -

------------------------------

Date: Sun, 26 Sep 1999 22:28:11 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Correction to _Andrew Young_ USP

>From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
>Subject: Correction to _Andrew Young_ USP
...
>        Diplomat-Class Battlion Transport and Support Ship
>        BT-Q733AF3-009909-50T99-0           MCr45077.01             91 ktons
>TL F          Crew 639
>        Passengers=0. Cargo=3000. Fuel=36400. EP=9100. Agility=2. Troops=4551
>        Batteries are 1 Spinal CPAWs, 12 Repulsor Bays, 12 Meson Bays, 12
>Missile Bays and 162 pulse laser groups
>        Two bridges, three computers

  Those are meant to be 9fibs, not 6fibs, right? There also seems to be a
glitch in the # of hardpoints available for the pulse laserS.

...
>        She has no hull armor because she is a dispersed structure hull,
>partially to limit the effectiveness of ground-based meson sites and mostly
>to keep costs down.

  There are reasons why Rider-Tenders don't themselves carry spinal mounts;
why not dump the big gun and put ~5000 Dt into fighters or gunships?

------------------------------

Date: Mon, 27 Sep 1999 16:09:06 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Taxation...

- ----- Original Message -----
From: Hans Rancke-Madsen <rancke@diku.dk>
To: <traveller@lists.imagiconline.com>
Sent: Monday, September 27, 1999 9:49 AM
Subject: Re: Taxation



>
> The upkeep of soc rule is incompatible with the basic price list. Either
> one or the other must be wrong. Since the upkeep of soc rule IMO is broken
> in other ways (at the low end of the scale a difference of one in social
> level means a doubling of upkeep while at the high end it means less than
> 10%  --  if it was the other way around it would make more sense), I
prefer
> to go with the price list. Which, incidentally, is what _Pocket Empires_
> did too.
>

I'm not familiar with the "basic price list" in comparison to the "upkeep of
SOC rules?"  Have I missed a rule or is this a rules/play/mechanics
observation?  I always figured that the SOC/upkeep rule was pretty good for
a abstract rule.  We have people living in Australia who, like many places
in the world, live in parks/on the street/in the gutters/etc.  These people,
to afford to pay for a roof over their head and improved nourishment would
have to have an income many times what they get on welfare, as where to
increase my own creature comfort-zone, it would only take a raise of about
$20 or so/week or even fortnight (in my opinion... I want for little I
suppose, though I am not particularly well off?) to make a huge improvement
which is far less than 10% of what I currently earn.

- -- The Roc

------------------------------

Date: Mon, 27 Sep 1999 16:21:24 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Update to TML Roster...

- ----- Original Message -----
From: David Reed <de.reed@xolutions.net>
To: <traveller@lists.imagiconline.com>
Sent: Monday, September 27, 1999 3:03 PM
Subject: RE: Update to TML Roster



>
> I vote for in-the-clear.
>

Right-o... I vote for in the clear for similar reasons.  Spamer's can get us
from here anyway.

- -- The Roc

------------------------------

Date: Sun, 26 Sep 1999 11:30:58 -0700
From: Evyn MacDude <wmacdude@worldnet.att.net>
Subject: Re: An unfinished little Scout ship for GT (long)

Joseph R. Dietrich wrote:

> > > >battleship grey, destroyer grey, or aircraft carrier grey (buyer's
> choice).
> >
> > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> > All of these are the same.... 2256 is the paint stock number.
>
> Yes, thus the attempted joke. :-/

 Well they are.....  <Whinning>>>>

- --
Evyn...
Wish I was a better person...   with more control...
Turn the other cheek...   and when the punch comes, roll...
Wish I was a kinder person...   could see the others pain...
Not over react, not judge...   and shrug off the spreadin' stain.
Damaged, by John Shirley/Donald Roeser, BOC, Heaven Forbid 1998.

------------------------------

Date: Sun, 26 Sep 1999 11:36:28 -0700
From: Evyn MacDude <wmacdude@worldnet.att.net>
Subject: Re: TML Traveller Roster, 1st pass

Eris Reddoch wrote:

> Someone asked who would compile the roster, I'll do that.  I'll also
> post the list to the web...unless anyone has an objection.
>
> I've put the list in comma delimited format so it should be easy to
> import into a spreadsheet or database for searching and sorting.
> BTW, I figured an email address would also be a good addition to the
> roster entries, so I added that.
>

Ok count me too.

Evyn, SF East Bay, Ca, USA, wmacdude@worldnet.att.net
- --
Evyn...
Wish I was a better person...   with more control...
Turn the other cheek...   and when the punch comes, roll...
Wish I was a kinder person...   could see the others pain...
Not over react, not judge...   and shrug off the spreadin' stain.
Damaged, by John Shirley/Donald Roeser, BOC, Heaven Forbid 1998.

------------------------------

Date: Mon, 27 Sep 1999 02:38:45 EDT
From: GypsyComet@aol.com
Subject: Re: Location of "The City

The City is the setting for the tales of Man told by the dogs as they sit 
about the fires at night...

It is but Legend. Do not try to locate it...



GypsyComet
- ------
aka: Jim Kundert, San Leandro, CA, US

<chirp>

------------------------------

Date: Sun, 26 Sep 1999 20:14:54 +0200
From: Volker Greimann <volker@greimann.de>
Subject: Re: Traveller Player Roster

Volker Greimann, Trier, Germany, European Union
Travelling since 1988
Volker
- ---------------------------------------------------------------------
Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de

------------------------------

Date: Mon, 27 Sep 1999 01:10:32 -0700
From: "dmalnati" <dmalnati@worldnet.att.net>
Subject: RE: TML Traveller Roster

David "Skippy" Malnati, Sandy, UT, dmalnati@worldnet.att.net

------------------------------

Date: Mon, 27 Sep 1999 19:23:37 +1200
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: Spanish Question

In working on my Interstellar Wars material I've struck two questions
regarding Spanish:

1 - What is a Tiradore? (I Think "Tira" means "Throw", is it a Grenadier?)
2 - When you want to have an infantry unit from a city called El Grande
    is it the "Infantera de El Grande" or "Infantera del Grande"?


Andrew etc
Homepage http://users.netaccess.co.nz/amv/
    Listening to way too much Dave Brubeck

------------------------------

Date: Sun, 26 Sep 1999 11:21:40 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: Re: Traveller-digest V1999 #1125

>Date: Sat, 25 Sep 1999 23:18:51
>From: "Douglas E. Berry" <gridlore@pop.mindspring.com>

>Then why do all my guest from NYC identify themselves as being from a
>specific borough instead of "The City"?
>
>Anyway, I imagine that the moniker isn't uncommon in areas dominated by a
>large, prominent urban area.  Mention The City in this area, and everybody
>assumes that you're discussing San Francisco.

Yeah, but many in NYC have illusions about how much everyone looks
past their own cities to NYC.

(When I moved out to SF, I thought refering to it as "the city" was
a local conceit, much as people in NYC have the illusion that people
outside of NYC refer to it as "the city".  But then I heard people in
San Jose Refering to SF that way.  It is the only place (NYC included)
that I've heard refered to as "the city" in _another_ city :-).
______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

Date: Mon, 27 Sep 1999 01:39:17 -0900
From: Peter Newman <pnewman@gci.net>
Subject: Re: Non-Solomani Religions

 SD Mooney <dom@cybergoths.u-net.com> wrote

> However, in the case of 101
> Religions all the Religions originally had URP codes, and there was a
> wonderful expansion to the URP written by someone (the name escapes me
> without digging into the files - it may have been Peter Newman). However,
> we ended up dropping the URP to avoid issues with DGP. 

I am not the one who did the extension to the URP's.
I believe that it was Peter Brenton.

------------------------------

Date: Mon, 27 Sep 1999 05:42:46 -0400
From: Christopher Thrash <thrash@io.com>
Subject: Re: TML Traveller Roster

Christopher Thrash, Fayetteville NC, USA, <thrash@io.com>

------------------------------

Date: Mon, 27 Sep 1999 03:15:12
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Location of "The City"

At 10:53 PM 9/26/1999 -0600, you wrote:
>The City is New York, those other ones mentioned were towns ;-)

"This is the City."  -Sgt Joe Friday, LAPD 
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Mon, 27 Sep 1999 03:15:57
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: RE: Midwest TML gathering

At 04:58 PM 9/26/1999 -0700, you wrote:
>WORLDCON, Chicago Il, Thursday 31 August - Monday 4 September 2000.
>(Assuming the world survives Y2K ;)
>
>Then again the following year in Phillie.

The 2002 Con is in San Jose'.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Mon, 27 Sep 1999 20:26:01 +1000
From: "Robert O'Connor" <robocon@ozemail.com.au>
Subject: Re: Plant and Animal Builder raw data (longish, gearhead warning)

Rob Prior wrote :-
> Actually, I mentioned that I was writing some software that would create
> detailed plants and animals (something more detailed than the existing
> systems do). This type of information is exactly what I was looking for.
> Thanks.

No probs ; you're welcome. 
	There are a lot of excellent references cited in the two articles I
mentioned in my post. I'll check them out and report back to you if you
like (Rob, you seem to have a few more 'irons in the fire' at the moment
than I).
	Some way of graphically depicting the plants generated would be great,
if that didn't blow out time and coding constraints. 

Robert O'Connor
Medico, Gamer

------------------------------

Date: Mon, 27 Sep 1999 06:54:36 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Gaming Clubs - UBC Wargamers

.

>  Club members also get access to the games library, which includes most
>of the games that GDW published (including the Traveller-related games),
>and a fair chunk of the (non-DGP) Traveller RPG stuff. If you live in the
>Lower Mainland it's a pretty good deal at $6/year.


Wow, sounds like heaven for a gamer!  :)
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Mon, 27 Sep 1999 12:20:37 +0100
From: Timothy.Collinson@solent.ac.uk
Subject: Re: TML Traveller Roster

Timothy Collinson, Gosport, Hampshire, UK

tc

------------------------------

Date: Mon, 27 Sep 1999 12:27:19 +0100
From: Andy Coombes <coombes@bcs.org.uk>
Subject: TML Traveller Roster

Andy Coombes, York/Harrogate (1/2 way between), UK, coombes@freenet.co.uk

------------------------------

Date: Mon, 27 Sep 1999 07:46:36 -0400 (EDT)
From: Michael Houghton <herveus@Radix.Net>
Subject: Re: Traveller Player Roster

Michael Houghton, Bowie, MD, USA, herveus@radix.net
- -- 
Michael and MJ Houghton   | Herveus d'Ormonde and Megan O'Donnelly
herveus@radix.net         | White Wolf and the Phoenix
Bowie, MD, USA            | Tablet and Inkle bands, and other stuff
                          | http://www.radix.net/~herveus/

------------------------------

Date: Mon, 27 Sep 1999 08:45:57 -0400 (EDT)
From: William Prankard <cmdrx@magicnet.net>
Subject: Re: TML Traveller Roster

William "Commander X" Prankard

Land of "die Ubermaus", the Great Rat God
aka Orlando, Florida USA

\\  // Commander X
 \\//  CEO X-TEK Industries of Deneb, LIC
T E K  Starship Contractor & High Energy Weapons Research
 //\\  http://www.magicnet.net/~cmdrx/xtek/xtek.htm
//  \\ 0608 D557777-A kk- va+ so+ zh+ da+ A723

------------------------------

Date: Mon, 27 Sep 99 13:46:01 +0100
From: greg.aldridge@marconicomms.com
Subject: Re: Traveller Player Roster

Greg Aldridge, Peterborough, Cambridgeshire, England, greg.aldridge@marconicomms.com


- ------------------------------------------------------------------------
     Greg Aldridge      | "Since light travels faster than sound, isn't
   Software Engineer,   | that why some people appear bright until you
   EASAMS Engineering   |              hear them speak?"
        Systems         |
- ------------------------------------------------------------------------
   Email: Greg.Aldridge@marconicomms.com    Tel: 01245 353221 x4437
- ------------------------------------------------------------------------
IMTU tc tm tn t4+ tg ru+ ge(+) 3i+ c+ jt au- ls+ pi ta-- he as vi sy+ so
- ------------------------------------------------------------------------

------------------------------

Date: Mon, 27 Sep 1999 08:56:46 -0400 (EDT)
From: William Prankard <cmdrx@magicnet.net>
Subject: Re: Census time: the Active Campaign Census

My location        : IRC
Campaign milieu    : M:1120-A
Campaign ruleset   : GT
Campaign health    : Stable
Group has met since: November 1998
Frequency          : weekly[1]  Sunday Nites
Number of players  : 4(5)
Number of referees : 1
E-mail contact     : cmdrx@magicnet.net
Campaign notes     :The party consists of band members and rodies of the
Neo-Celtic Heavy Metal Improv band, "Tir Na nOg".  The band is currently
on tour throughout the Marches.  Always getting into trouble at every gig
they do.  See http://www.magicnet.net/~cmdrx/ircgame for more info

\\  // Commander X
 \\//  CEO X-TEK Industries of Deneb, LIC
T E K  Starship Contractor & High Energy Weapons Research
 //\\  http://www.magicnet.net/~cmdrx/xtek/xtek.htm
//  \\ 0608 D557777-A kk- va+ so+ zh+ da+ A723

------------------------------

Date: Mon, 27 Sep 1999 09:03:11 -0400
From: "Clark, William" <Clark@bessemer.com>
Subject: RE: TML Traveller Roster

Bill Clark, Stanhope, NJ, USA, clark@bessemer.com

------------------------------

Date: Mon, 27 Sep 1999 09:07:36 -0400
From: "Clark, William" <Clark@bessemer.com>
Subject: RE: Census Time

My location        : Stanhope, NJ, USA
Campaign milieu    : CT - 1107
Campaign ruleset   : T4.1/Homebrew mixture
Campaign health    : very good
Group has met since: 1987
Frequency          : monthly
Number of players  : 6
Number of referees : 1
E-mail contact     : clark@bessemer.com

------------------------------

Date: Fri, 24 Sep 1999 22:12:05 -0400
From: Ethan Henry <egh@klg.com>
Subject: Re: One question answered, another asked...

> This tangent made me think about the likelihood of some truely stupendous
> supply depots.  

In MT (and probably before), there are a few systems here and there named
just "Depot". I mean, when you let 2,000 marines loose on shore leave, heck,
you don't want to do it in just any old system. (Though perhaps those systems
are really just the super-sized future versions of Home Depot, in which case
there would be an entire planet of screws & nails, but no one to help you)

Anyway, yes, when you think about the amount of maintenance needed for all
those Imperial naval vessels, especially when it comes to sensitive things,
like parts for cutting-edge weaponry, you need somplace big and secure.
Hence, the Depots.

> Of course, such
> depots/armories would require some security overhead, being prime targets
> for thieves or opposing forces.  

If you're the Zhodani, maybe. Anyone else is probably plasma ten minutes out
of jump without the right transponder codes.

> I can also possibly see there being a
> network of secret supply caches scattered in all kinds of unlikely places,
> in addition to the obvious depots.  This only applies to defensive or
> suppression campaigns, but that's not really a major issue for the 3I.

Ugh, since I'm at home I can actually look something up for once... from the
MT Imperial Encyclopedia:

  "Phoenix Project: ...
   The project was said to have consisted of two distinct parts: 
   prepositioned caches of military goods to supply the coming uprising
   and a continuing program for the training of guerillas.
    The caches were concealed in many different places on Terra in areas
   calculated to preclude accidental discovery over the years."

For the Solomani, who are being pretty actively pushed on their border with
the Imperium (depending on what time you're talking about), this kind of
thing has some potential to be real. For the Imperium, I doubt they'd
bother... I'm sure the mindset of the 3I is that they're nigh-on invincible,
if only due to their sheer size.

> From the M:0 perspective, which is where I'm working from, I might think
> about placing undiscovered strategic supply vaults from the RoM or even
Ziru
> Sirka.  Imagine the political/economic/military implications of discovering
> a large hidden cache of TL12 ironmongery in a small pocket empire or
> balkanized world.

Yeah! TL 12 laser-equipped grav-belt using battledress! Guarded by a guy
named LEROY! DON'T TAKE MY PRESSSSIOUSSSSSSSSS....  
PRESSSSICIOUSSSSSSS BATTLEDRESSSSSSSS...

*slap to the face*

Seriously, I think there's a M:0 adventure with this as the plot. I think
it's also a total dungeon crawl, so you may want to see it just so you know
what to avoid doing, unless you like dungeon crawls.
- --
Ethan Henry                                            egh@klg.com
Java Evangelist, KL Group                       http://www.klg.com
               "Software Development Productivity"

------------------------------

Date: Mon, 27 Sep 1999 07:43:01 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: Pyramid question

>If Pyramid won't take it maybe another Acrobat book is in order! Not
>sure what the legalities would be but I'd love to see a move toward
>"fleshing out" the Imperium again. Those were some of the most useful
>articles in the old JTAS Challenge and the Digest.

Another possibility worth considering (?) -- have BITS do a "101 Worlds"
book and include yours in it. I have one or two worlds that I could
submit to it myself...


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Mon, 27 Sep 1999 08:47:44 -0500 ()
From: "Joseph R. Dietrich" <yikes@evansville.net>
Subject: Re: Location of "The City"

>TV series -> Toronto
>Finance -> London
>Good living -> San Fransisco


Permanent low pressure zone (aka "it sucks") -> Evansville, IN

ObTrav: A lot of people in smaller towns, especially younger people, tend
to think that the place they are is inferior to some other place. Could it
be possible that emmigration rates from low-poplulation, lower-tech
"backwater" worlds are higher than the average throughout the Imperium? Or
does economics preclude this -- the cost of space travel outweighing any
desire to move offworld.

Does Capital/Core attract runaways like Los Angeles?

Tschuess,

Joseph R. Dietrich
yikes@evansville.net

------------------------------

Date: Mon, 27 Sep 1999 09:51:59 -0400
From: Ethan Henry <egh@klg.com>
Subject: Re: Location of "The City"

> Come, come. Everyone knows "The City" refers to Toronto. Just watch the
> series "The City" on CTV (10 Tuesdays, unless they've moved it).

I'll tell you where they can move it... ugh. What a horrible show.

> OTOH, in the financial world "the City" refers to London. This is obviously
> context-dependent.

Actually, the last time I went to London, I was told that "the City" refers to
a specific part of London. Just Like Toronto has neighbourhoods like Niagara,
Riverdale, Rosedale, etc, London has Westminster, Victoria and "the City".
Confusing.

- --
Ethan Henry                                            egh@klg.com
Java Evangelist, KL Group                       http://www.klg.com

------------------------------

Date: Mon, 27 Sep 1999 09:09:43 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Location of "The City"

Merrick Burkhardt wrote:
> 
> The City is New York, those other ones mentioned were towns ;-)

As in "The City of Townsville"? ;-)

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Mon, 27 Sep 1999 08:29:31 -0600 (MDT)
From: Merrick Burkhardt <merrick@shell.rt66.com>
Subject: Re: Location of "The City"

 
> "This is the City."  -Sgt Joe Friday, LAPD 

Heh, NY meter maids would kick his ass :-)

- -Merrick <BG>

------------------------------

Date: Mon, 27 Sep 1999 15:39:08 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: Location of "The City"

Ethan Henry wrote:
> > OTOH, in the financial world "the City" refers to London.
> > This is obviously context-dependent.
>
> Actually, the last time I went to London, I was told that "the
> City" refers to a specific part of London. Just Like Toronto
> has neighbourhoods like Niagara, Riverdale, Rosedale, etc,
> London has Westminster, Victoria and "the City".  Confusing.

When most people say London they mean "Greater London" which is a
conurbation.  Greater London is made up of the  City  of  London,
City of Westminster, etc.  Since the City of London is  the  home
of the main financial district (with the  Bank  of  England,  the
various financial markets, merchant bank head offices, etc),  and
most players in the financial world believe they are  the  center
of the universe "the City" has  become  a  common  term  for  the
financial district (along with "the square mile").

So when someone refers to "the City" think Wall  Street  ...  but
bigger and more international.

Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Mon, 27 Sep 1999 10:46:44 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: TML Traveller Roster

Why do you start these things on the weekend? :)


Ian Ferguson, Montreal, Quebec, Canada, ian@vax2.concordia.ca

(CT)

Peez

------------------------------

End of Traveller-digest V1999 #1131
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coming from, such as a local redistribution list, then append that
address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
